ItemExpectationBuilder

Constructors

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constructor()

Functions

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open override fun build(): List<Expectation<RepeatedItemReceiver<R>, *>>
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Build an "either" construct, with different branches the parsing process can take.

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Adds an expectation that always succeeds and emits the provided value.

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Adds an expectation to this node descriptor based on a node

Adds an expectation to this node descriptor based on a token type.

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Expect the end-of-file to be reached at this point.

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Create a lookahead expectation.

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Create an optional branch. If the optional branch matches, what it stores will is passed transparently, just like if the optional { } was not there. If the optional branch does not match, nothing happens, just like if the entire optional branch was not there.

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open operator override fun plusAssign(expectationBuilder: Buildable<Expectation<RepeatedItemReceiver<R>, *>>)

Add a buildable expectation to this receiver -- the exact meaning of this depends on the implementation

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operator fun <T, R> ExpectationReceiver<T>.plusAssign(expectation: Expectation<T, R>)

Add an expectation directly instead of a builder. This is a shortcut for this += Buildable.of(expectation)

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fun <T, R> ExpectationReceiver<T>.repeated(min: Int? = null, max: Int? = null, itemBuilder: ItemExpectationBuilder<R>.() -> Unit): ExpectationStateCallbackBuilder<T, List<R>>

Repeatedly runs the provided expectations until they no longer match, then collects the items (specified via storeIn item in one of the expectations in the repeated block) into a list that you can then store.

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Repeatedly runs the provided expectations without storing anything.

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inline fun <T, R : T> ExpectationReceiver<T>.self(): NodeParameterKey<T, R>

Used with storeIn self(), provides the actual value of a node declaration that is implemented with by subtype()

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Properties

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Used with storeIn, allows placing some state as the item of the output list.